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      <title>Vitra Universe | Replace 12 Content Tools With One</title>
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      <description>Replace disconnected content tools with one AI-powered, agentic platform for creation, translation, personalization, quality control, human review, and publishing.</description>
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    <guid>https://www.vitra.ai/gaming/game-culturalization</guid>
    <title>Culturalization vs Translation in Games</title>
    <link>https://www.vitra.ai/gaming/game-culturalization</link>
    <description>Translation makes a game readable. Culturalization decides whether it can ship at all. What gets flagged, what has to change, and where the line sits.</description>
    <pubDate>Mon, 17 Aug 2026 00:00:00 GMT</pubDate>
    <author>contact@vitra.ai (Vitra.ai)</author>
    <category>gaming</category>
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    <guid>https://www.vitra.ai/gaming/game-dialogue-translation</guid>
    <title>Game Dialogue Translation and Character Voice</title>
    <link>https://www.vitra.ai/gaming/game-dialogue-translation</link>
    <description>Dialogue is the hardest text in a game because the same line must fit a character, a branching tree and a timing budget. What a character bible has to settle.</description>
    <pubDate>Mon, 17 Aug 2026 00:00:00 GMT</pubDate>
    <author>contact@vitra.ai (Vitra.ai)</author>
    <category>gaming</category>
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    <guid>https://www.vitra.ai/gaming/game-localization</guid>
    <title>Game Localization: A Step-by-Step Guide</title>
    <link>https://www.vitra.ai/gaming/game-localization</link>
    <description>Game localization runs in a fixed order, and doing it out of order is what causes rework. The seven stages, what each one locks, and where teams lose months.</description>
    <pubDate>Mon, 17 Aug 2026 00:00:00 GMT</pubDate>
    <author>contact@vitra.ai (Vitra.ai)</author>
    <category>gaming</category>
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    <guid>https://www.vitra.ai/gaming/game-store-page-localization</guid>
    <title>Game Store Page Localization for Steam</title>
    <link>https://www.vitra.ai/gaming/game-store-page-localization</link>
    <description>A localized game with an English store page is invisible to players searching in their own language. What each storefront indexes, and what to rebuild.</description>
    <pubDate>Mon, 17 Aug 2026 00:00:00 GMT</pubDate>
    <author>contact@vitra.ai (Vitra.ai)</author>
    <category>gaming</category>
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    <guid>https://www.vitra.ai/gaming/game-subtitle-standards</guid>
    <title>Game Subtitle Standards and Readability</title>
    <link>https://www.vitra.ai/gaming/game-subtitle-standards</link>
    <description>Most players use subtitles, including in their own language. What reading speed, line length and positioning actually require, and what games get wrong.</description>
    <pubDate>Mon, 17 Aug 2026 00:00:00 GMT</pubDate>
    <author>contact@vitra.ai (Vitra.ai)</author>
    <category>gaming</category>
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    <guid>https://www.vitra.ai/gaming/game-trailer-localization</guid>
    <title>Game Trailer Localization for Every Region</title>
    <link>https://www.vitra.ai/gaming/game-trailer-localization</link>
    <description>A trailer is the most-watched asset a game has and the hardest to change late. What to localize, what to plan for at edit, and where age ratings bite.</description>
    <pubDate>Mon, 17 Aug 2026 00:00:00 GMT</pubDate>
    <author>contact@vitra.ai (Vitra.ai)</author>
    <category>gaming</category>
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    <guid>https://www.vitra.ai/gaming/game-ui-string-translation</guid>
    <title>Game UI String Translation and Length Limits</title>
    <link>https://www.vitra.ai/gaming/game-ui-string-translation</link>
    <description>Game UI is the least forgiving text in software: fixed art, no reflow, and languages that run a third longer. What to send translators and what to design for.</description>
    <pubDate>Mon, 17 Aug 2026 00:00:00 GMT</pubDate>
    <author>contact@vitra.ai (Vitra.ai)</author>
    <category>gaming</category>
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    <guid>https://www.vitra.ai/gaming/game-voice-over-localization</guid>
    <title>Game Voice Over and Dubbing at Scale</title>
    <link>https://www.vitra.ai/gaming/game-voice-over-localization</link>
    <description>Voice is the largest line item in game localization and the hardest to redo. What to lock before a session, and how to keep a cast consistent in sequels.</description>
    <pubDate>Mon, 17 Aug 2026 00:00:00 GMT</pubDate>
    <author>contact@vitra.ai (Vitra.ai)</author>
    <category>gaming</category>
  </item>

  <item>
    <guid>https://www.vitra.ai/gaming/mobile-game-listing-localization</guid>
    <title>Mobile Game Store Listing Localization</title>
    <link>https://www.vitra.ai/gaming/mobile-game-listing-localization</link>
    <description>Mobile discovery runs on a few indexed fields and one screenshot. What each store weights, and why the icon matters more than the description text.</description>
    <pubDate>Mon, 17 Aug 2026 00:00:00 GMT</pubDate>
    <author>contact@vitra.ai (Vitra.ai)</author>
    <category>gaming</category>
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